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Efthymios
Bairaktaris

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Senior Pipeline Technical Director building scalable tools and workflows that let VFX artists focus on the shot - not the plumbing.

python agentic ai houdininuke mayausdqtci/cd
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$ whoami

Efthymios Bairaktaris
London, UK

I'm Efthymios Bairaktaris, originally from Greece, now working in the Visual Effects industry as a Senior Pipeline Technical Director at One Of Us, London.

As a Pipeline TD, I build the tools and workflows that keep visual effects production running. These are the systems artists rely on every day to do their best work without fighting the plumbing. It's a role that sits between the artists and the machines, and I've spent years making that space work smoothly at scale.

Most of that work is software engineering: designing APIs and services, automating infrastructure, wrangling data across large productions, and lately folding AI and agentic tooling into the daily workflow. VFX is a demanding place to build software. Tight deadlines, huge datasets, and no room for things to break. The habits it teaches carry over to any team that needs solid, practical engineering, whatever they happen to be making.

role Senior Pipeline Technical Director
studio One Of Us
focus Tools & Automation
base London, UK
02

$ cat profile.json

Coding Languages

Python 9/10
Bash 7/10
JavaScript / React 4/10

VFX Software APIs

Extensive
Maya, Nuke, Houdini, Flow Production Tracking (Shogrid), RV
Good
Mari, Substance Painter

Frameworks & Tools

Expert
Qt Frameworks (PySide, PyQt5)
Proficient
Git, CI/CD, EasyBuild, OpenImageIO, OpenColorIO
Good
USD (Universal Scene Description), SQL, Linux Services, FastAPI, Docker, Matplotlib, Pandas, NumPy, Threading, Multiprocessing, AsyncIO

AI & Agentic Workflows

Daily Driver
AI-assisted development & agentic coding workflows
Agents & Local LLMs
Autonomous, tool-calling agents; Ollama & open-source models (Llama, Mistral, Qwen)
Applied
Prompt engineering, RAG & MCP integrations for pipeline tooling

Soft Skills

Problem Framing / Solving Decision Making Team Collaboration Technical Communication Self Motivation Mentorship & Knowledge Transfer Ownership and Accountability Curiosity & Continuous Learning

Off the Clock

Football Padel & Table Tennis Photography Sailing Cooking

$ git log --employment

ONE OF US

Senior Pipeline Technical Director

OCT 2024 - PRESENT

In October 2024, I stepped into the role of Senior Pipeline Technical Director, taking on increased responsibilities within the company. In this capacity, I led the design and implementation of core pipeline services (including exporting and publishing). I also mentored and provided technical guidance to Junior and Mid Pipeline TDs through code reviews and system design, while acting as one of the primary escalation points for cross-department pipeline issues during active productions.

Mid Pipeline Technical Director

FEB 2023 - SEP 2024

In February 2023, I progressed to Mid Pipeline Technical Director, building on my experience and contributing to the company's pipeline development. In this role, I developed and maintained pipeline tools for Houdini, Maya, Nuke, RV, and internal DCCs, and designed Python-based, Qt-driven UIs for artist-facing applications. I also built and maintained CI/CD pipelines and source builds, integrated pipeline tools with ShotGrid (Shotgun) APIs and workflows, and developed bash-based utilities for studio-wide automation. Additionally, I implemented color-managed workflows leveraging OpenImageIO and OpenColorIO.

Pipeline Technical Director

MAY 2022 - FEB 2023

After obtaining my degree, I transitioned to working full-time at One Of Us, continuing in my role as a Pipeline Technical Director.

Pipeline Technical Director (part time)

FEB 2022 - MAY 2022

Before graduating, I secured my first industry position as a part-time Pipeline Technical Director, laying the foundation for my career in VFX pipeline development.

The Art of Visual Effects | Escape Studios

SEP 2019 - MAY 2022

I earned a degree in The Art of Visual Effects from Escape Studios, Pearson College London in 2022. Throughout my tenure, I gained comprehensive exposure to the entirety of the VFX Pipeline, spanning from concept art and modeling to lighting, rendering and compositing. I graduated with first-class honors.

03

$ ls -la ./projects

Feature films and series I've contributed to as a Pipeline TD.

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$ open ./photography

Frames from the road, mapped to where they were shot. Click a pin, or an image, to explore.

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$ get_in_touch()

Location

London, United Kingdom

Current Position

Senior Pipeline TD at One Of Us